close
close

Update macht frustrierende Missionen endlich erträglicher

Update macht frustrierende Missionen endlich erträglicher

A big update has arrived for Star Wars Outlaws.
A big update has arrived for Star Wars Outlaws.

A big update has arrived for Star Wars Outlaws.

On August 30th we will meet Kay and Nyx in Star Wars Outlaws dur2ch die Galaxis gaunern. Ab heute geht das auf dem dem PC or Steam. Passend dazu erscheint auch der erste Story-DLC “Wild Card” on all platforms. Damit aber nicht genug. Ubisoft wants to get a big update soon to get a lot of criticism in the form of hidden missions.

Star Wars Outlaws-Update gibt uns mehr Freiheit in Stealth-Missionen

  • Do you want to update the update panel? ab heute, November 21, 2024 for all unterstützten Plattformen
  • Which update is the big one?
    • PS5: 7.44 GB (version 01.004.000)
    • Xbox Series X/S: 10.18 GB (version 1.0.4.0)
    • PC: 8.83 GB (version 1.0.4.0)

This is a new component name update that occurs on the following pages: Zum einen Bringt es neue Aufträge ins Spiel, zum anderen passt es Kampf- und Stealth-Inhalte an.

So it’s best if you die, more Waffen aufzuheben und sie länger einzusetzen. Diese und weitere Anpassungen sollen uns mehr Freiheiten bieten. When I was safe, or in offensive operations, it was auch den Frust in Stealth-Missionen verhindern soll.

I don’t need Dev-Update Nr. 3 ging das Entwicklerteam naher darauf ein. Die “Keinen Alarm auslösen” – or “Nicht erwischt werden” – Missionen wurden nicht nur wie in update 1.1.2 leicht angepasst, sondern nun komplett entschärft:

Unser erster Schritt zur Erweiterung der Spielerauswahl is Entfernung der erzwungenen Tarnung aus fast allen Missionszielen. Das bedeutet nicht, dass Schleichen keine practikable or in Manchen Fällen sogar vorzuziehende Option mehr ist. When you are indoors, you cannot use it unless you want it to be damaged, and you cannot check it at the security checkpoint. Stattdessen wechseln Sie nahtlos in den Kampf. We know that the life of a man who engages in tarnanzanie may be war es uns wichtig, diesen Spielstil beizubehalten und Ihnen gleichzeitig die Freiheit zu geben, zu entscheiden, wie Sie jede Mission angehen.

Es wurde aber nicht nur am Gameplay geschraubt, sondern beispielsweise auch der Bildschärfe.

Star Wars Outlaws announced the takeover of the season pass
Star Wars Outlaws announced the takeover of the season pass


Video start


2:18


Star Wars Outlaws announced the takeover of the season pass

Zeitgleich erscheint für alle Season Pass-Besitzer*innen der erste Story-DLC Wild Card, in which you will find the necessary characters from the film. If you want this to be a Story-DLC, you can see it in the Season Pass trailer.

All patch notes for update 1.4.0

If the version number matches the platform name, it remains unchanged, it is in the kernel under the name update 1.4.0. Patch notes in English, which may be modified as follows:

NOTICEABLE CHANGES:

  • Notable updates to stealth and combat that give players more choice, including using stealth or using a blaster, even in syndicate territories in cities.
  • Improvements to AI and enemy detection: Players are notified when they are detected and can choose to escalate or change tactics to remain stealthy.
  • Enemy weaknesses have been added as rewards for strategic gameplay, which when targeted can cause explosions or cause enemies to die in impressive new ways.
  • Retuned Kei’s blaster and pickup to improve the combat experience, including the ability to wield a two-handed weapon in more situations.
  • Improved facial expressions and animations in dialogue scenes, added the ability to turn off the cinematic lens during gameplay, and improved visibility of distant lights.

FULL UPDATE NOTES:

General gameplay

  • Fixed an issue where players could become stuck unable to take off in the Pathfinder after certain missions.
  • Kay now carries a two-handed weapon in a holster in more situations, such as when climbing, fighting, or using a speeder.
  • Improved speeder AI usage.
  • Improved enemy detection
  • Improved enemy tactical decision-making in combat to encourage more proactive management of their positioning.
  • Enemy damage per shot has been reduced, while the frequency of damage increased over time.
  • Improved detection cues and camera feedback.
  • The player’s state (crouching, standing) is now preserved after move actions.
  • Fixed an issue where only one NPC would receive a warning when whistling.
  • Fixed an issue where the player could remain undetected in tall grass when performing aggressive actions.
  • Enabled the use of combat in parts of the syndicate areas.
  • Added weaknesses to various enemies.
  • Adjusted weapon aiming (spread, recoil, etc.) for greater accuracy and control.
  • Updated Kei’s weapon damage values ​​for all weapons.
  • Increased headshot damage when hitting enemies.
  • Improved use of blaster modules (ion and power).
  • Removed player explosion damage from the Strength module.
  • Added stunning of the enemy during explosions.
  • Added death animations for individual body parts to enhance combat enjoyment.
  • Improved use of NPC cover during combat.
  • Fixed an issue that caused Kay to remove the holotracker while crouching.
  • Fixed an issue where hostile NPCs would sometimes be marked as friendly and could not be damaged by blaster fire.
  • Jumps have been adjusted to provide more control over where you land.

User Interface, HUD and Settings

  • Added a visual indicator for when NPCs begin to detect the player.
  • Added text highlighting which blaster module should be used when targeting heavy guards, droids and cameras.
  • The prompt to check a tracked target is now more visible and depends on the HUD visibility settings.
  • Added icons to environmental objects that require unlockable abilities.
  • Improved Nix Quick Action icon so that the button is highlighted when there is an active target.
  • It became clearer whether a takedown could provoke a fight.
  • Added NPC labels above their heads (works with existing colorblind settings).
    • White – neutral
    • Orange – aware
    • Red – in battle
  • Adjusted the cost of Adrenaline Rush depending on the difficulty.
    • Story mode – 100% (no changes)
    • Normal – 110%
    • Difficult/Difficult -150%
  • Improved messaging and display of required system messages.
  • Fixed an issue that caused some equipment effect icons to display incorrectly.

Audio

  • Improved enemy dialogue when they enter and exit cover.
  • Fixed an issue where audio would not play through the DualSense controller on PS5.
  • Fixed an issue that caused arcade games to lose music after starting a new game.

Kinematics

  • Added facial animation to gameplay dialogue scenes and vendors.
  • Improved animation and graphics of some dialogue scenes.
  • Fixed an issue that caused the ND-5 to be missing from the passenger seat when landing/taking off from Renpally or Akhra stations.

Camera

  • Improved camera when shooting, aiming and moving the sight.
  • Improved cover camera, including the ability to manually change shoulders while aiming.
  • Improved camera: now each store is better visible when interacting with the seller.

Worlds, fauna and flora

  • Fixed an issue with destructible flora.
  • Fixed an issue where the visual effects created by waterfalls were broken.
  • Increased the distance at which lights can be seen in the world.
  • Improved rendering of some grass and dirt textures, especially from a distance.

Photo mode

  • Added new clear lens.

Availability

  • Added a custom controller preset that allows you to reassign individual buttons. You can select separate button sets for Kay, Speeder and Pathfinder.
  • Added a new “strong” aim assist setting.
  • Added a new auto-transfer option for climbing, which allows you to automatically switch between climbable objects by approaching them instead of pressing a button.
  • Added a setting to change the size and clarity of the effect showing the surveillance camera’s detection area.
  • The sound effects slider is divided into two separate sliders: for gameplay sounds and background sounds.
  • Faster menu narration, settings are now speeded up to 400%.
  • Menu narration now reads lockpicking and cutting minigames, objective hints, and information about which Sabacc card is currently highlighted in your hand and when drawn/discarded.
  • Added an option to disable cinematic lensing (distortion, fringing and vignetting effects) in gameplay.
  • “Fill Screen” is now the default screen ratio, which means larger text size for initial menus before you get to the ratio setting screen.
  • The “Delete All” hold input for map markers has been added to the “Change hold to taps” setting
  • Descriptions of accessibility settings have been reworded for clarity.

Various

  • Fixed an issue where destroying a ship by ramming would not count toward the “Never Tell Me the Odds” trophy/achievement.
  • Fixed an issue where the “Shoot First” achievement/trophy and the “Better” ability could not be unlocked at the same time.
  • Fixed an issue where defeating Death Troopers during certain missions would not count toward the Ubisoft Connect Death Defying Challenge.

MAIN AND SIDE QUESTS (beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue that prevented Kay from listening in the bar to complete the scouting quest.

Tatooine

  • Veteran
    • Fixed an issue where the quest line would not start if traveling to Akiva before completing the dialogue.
  • Partners
    • Fixed an issue where the cutscene would not start when using Adrenaline Rush while the Malice was hitting the hangar doors.

Akiva

  • Revealer
    • Fixed an issue where the ND-5 could detect Kei when he transitioned from crouching to standing on a steam vent.

Wie gefallen euch die Neuerungen aus dem Update und welche weiteren Punkte sollte Entwickler Massive noch anpacken?